package units.vessels 
{
	import base.constants.Colors;
	import base.constants.Events;
	import base.GShape;
	import control.Action;
	import units.structures.Turret;
	
	public class SVC extends Vessel 
	{
		
		public function SVC() 
		{
			var g:GShape = new GShape();
			g.draw(2, 20, 1, Colors.Black, .8, Colors.White, .5);
			super(g);
			enable();
			
			actions.push( new Action(Events.Selected_Move, [this], 77));
			actions.push( new Action(Events.Build, [Turret, this], 49));
			actions.push( new Action(Events.Mine, [this], 50));
		}
		
	}

}